Predicting Video Game Hits for 2016

Taking a data set containing information about video games prior to 2016 and training a machine learning model to predict which games have the best chance at becoming hits (sales greater than 1,000,000) while simultaneously trying to figure out the top ten determinants to what may make a video game a hit.

Link to GitHub

 Some Insights

 
Cross-platform makes a difference. More consoles = more potential customers

Cross-platform makes a difference. More consoles = more potential customers

Critics (who usually get an advanced copy) determine what will do well… or maybe just know their stuff.

Critics (who usually get an advanced copy) determine what will do well… or maybe just know their stuff.

Most Important features (top 10):

  1. Critic_Score (0.180300)

  2. PC (0.085355)

  3. Num_Platforms (0.083465)

  4. is_franchise (0.071425)

  5. PS (0.064140)

  6. Publisher_Eidos Interactive (0.036991)

  7. Year (0.027567)

  8. PSP (0.017810)

  9. Franchise_kingdom hearts (0.014210)

  10. Franchise_lego (0.013884)

How did we do?

Name Hit Probability Hit
Battlefield 1 0.973 Yes
Lego Star Wars: The Force Awakens 0.970 Yes
Call of Duty: Infinite Warfare 0.960 Yes
LEGO Marvel's Avengers 0.959 Yes
Forza Horizon 3 0.947 Yes
Titanfall 2 0.947 Yes
Tom Clancy's The Division 0.946 Yes
Overwatch 0.923 Yes
Assassin's Creed The Ezio Collection 0.916 No
Just Dance 2017 0.900 No

*Out of our top 10 most likely games we predicted 8 correctly

 
Teammate credit: Alex MicalJohn Caudle 
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